One of the problems with our prior pygame animation is that once the red square goes to far to the left, we don’t do anything. It just seems to be gone forever !

What we want to write is the python code that says, “Hey if the image goes all the way to left, off of the screen, then set its x coordinate (ie imageX) back to the total right!) As shown here;
The two highlighted lines of code below do exactly that. We discuss those 2 lines at length below.
The get_rect() method is a handy method that pygame supplies us . It allows us to figure out.


What we want to do is set the imageX value back to width (350) as soon as the image’s x value is at – get_rect().width
import pygame
pygame.init()
width=350;
height=400
screen = pygame.display.set_mode( (
width, height) )
redSquare = pygame.image.load
("images/red-square.png").convert()
fpsClock = pygame.time.Clock()
imageX= 200; # x coordnate of image
imageY= 30; # y coordinate of image
running = True
black = ( 0 , 0 , 0)
while (running): # loop listeneint
for end of game
imageX -= 20 ;
if imageX <= -redSquare.get_rect
().width :
imageX= 350
screen.fill(black) # clear screen
screen.blit(redSquare , (imageX,
imageY) ) # paint to screen
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.update()
fpsClock.tick(30)
#loop over, quite pygame
pygame.quit()



